These stays are intended for high school students who are passionate about Animation, Video Games or Industrial Design. Unlike the Discovery Stays, the Initiation Workshops allow you to deepen your knowledge in one and the same sector and thus validate your choice of orientation.

4 programs are available:

  1. Animation
  2. Industrial design
  3. Game Art
  4. Game Design

For the comfort and the good interaction of the participants, the Initiation Stays are limited to 15 people per workshop.

DETAILED PROGRAM

DAY 1 DAY 2 DAY 3
Welcoming participants Presentation of the position of 2D animator Continuing the character animation work
Presentation of the position of artistic director and his role in a production, standardization exercises in graphic style Introducing the Animate CC interface and animation technique on this application Finishing of the small animation of character integrated in the decoration and export of the video in MP4 format so that the participants can leave with a USB key
Presentation of the position character designer. Presentation of character creation techniques Presentation of traditional animation techniques
Creation of a animable character design from the graphic codes of a professional decor already done on Animate CC Starting character animation work
Integration of character in the decor
DAY 1 DAY 2 DAY 3
Welcoming participants Academic drawing product Physical prototyping
Presentation of the stay and objectives Initiation to perspective 2D illustration
Description of the design professions Initiation to illustration Project display
Methodological approach Project development
Volume approach in the workshop
DAY 1 DAY 2 DAY 3
Welcoming participants Selection of a silhouette then work on the "line" of the silhouette, work on the details of the character (morphological and sartorial) Coloring the first character study
Presentation of the stay and objectives Affordance work to illustrate, through key poses, the abilities that the character, as defined, can assume in the context of his evolution in a game
Game Artist Job Description Place the character in a posing with the suggestion of a decor
Elaboration after reading a tale of one or two key characters of the story that will have to be integrated into a video-game universe (Depending on the progress of the participant's work)
Definition of the character (s) through the work of the silhouettes
DAY 1 DAY 2 DAY 3
Welcoming participants Setting up a level - Level Design concept Personal additions and customization
Presentation of the stay and objectives Importing assets Creating a final build to go with its realization
Game Designer Job Description - History Creating simple Game Objects Finalization of the prototype
Role of the Game Designer in the creation of video games Definition, role and creation of Prefab
The rules of Game Design Physical Engine Discovery - Collision Management
Presentation of the project to realize Discovering Visual Scripting
Presentation and discovery of Unity First scripts
Go further with Unity

PRACTICAL INFORMATION

  • Dates of stays: from 16 to 18 April 2019 (reception from 15 April 16h30) and from 24 to 26 April 2019 (reception from 23 April 16h30)
  • Program (choose): Animation, Design, Industrial, Game Art, Game Design
  • Place of stay: campus of Valenciennes
  • Registration: from January 2019
  • Limited places: 15 places / stay
  • Formula 480 € with catering and accommodation

TERMS OF ACCESS

  • Be in 2nd, 1st or Terminale during the academic year 2018-2019