DETAILED PROGRAM
- Brainstorming technique around the proposed theme
- Dummy text of the printing and typesetting industry
- Development of a storytelling around the chosen concept
- Discovery of sketching and rendering techniques
- Learning of graphic and manual technical tools in order to formalize a model
- Personalized assessment, exchanges with teachers on the work done
The trainees will leave with the model of the project that they will have realized.
- Character design presentation
- Notions: Anatomy - skeleton stick - morpho face
- Creation and realization of a character: in movement, attitudes and facial expressions
- Presentation of the fundamentals of storyboard and cinematographic language
- Initiation to notions of narration, framing, movement
- Launch: the creative brief, the methodology and the specifications
- Organizational phase of creating a story
- What are the different steps to achieve a storyboard, its purpose?
- Personalized assessment, exchanges with teachers on the work done
- Introduction to Game Design by the board game
- Base: Deck of cards + board + pawns
- Installation of the game in a universe (reflection on the background, writing, awareness of the graphic rendering)
- Definition of the purpose of the game
- Introduction to the relationship graphism and game
- Work on movement / movement
- Work on the fighting / fighting mode
- Teamwork
- Assessment, exchange with teachers on the work done
At the end of the 3 discovery days, the participants will have to choose the sector they wish to deepen during this 4th day and will become familiar with digital tools. Graphics tablets will be provided and will be returned at the end of the day.
- GAME ART (Working on a graphic tablet)
- Calibration and knowledge of the tool
- Getting
- started with Photoshop Types of coloring
- Application of the silhouettes processes
- Initiation to the speed painting
- Export its animations in a video format and on a USB stick
- GAME DESIGN (PC work with Unity)
- Software discovery and 3D engine
- Understanding the GameObject logic
- Understanding the components
- First scripts and interaction with the world Go further
- ANIMATION (Working on a graphic tablet)
- Calibration and knowledge of the tool
- Introduction to the fundamentals of animation
- Learning to draw on a graphics tablet in a 2D animation software Execution of animation exercises
- Export animations in a video format and on a USB key
- INDUSTRIAL DESIGN (Working on a graphic tablet)
- Calibration and knowledge of the tool
- Getting started with Photoshop
- Initiation of rendering on templates Automotive / Running shoe / ...
- Formatting: applications for colors, patterns, textures and effects
- Export in image format on USB stic
PRACTICAL INFORMATION
- The Workshop Dates: from June 06 to June 10, 2022 and from June 21 to 24 ,2022
- Venue: RUBIKA,Pune
- Registrations: Open
- Intake: 20 Students / Batch
TERMS OF ACCESS
- Must be pursuing/have passed the +2 Exam or the equivalent examination (12th/ A level or any equivalent examination )