The Game Artist is in charge of the visual elements that make up the world of video games . Immerse yourself in a dynamic and demanding industry by participating in the development of the visual elements that make up the world of games. Integrate the technical specificities. Challenge yourself by working with
The 3D Animation specialization is for enthusiasts of digital creation and 3D animation . To reach the expert cycle, Rubika's students are confronted with a heavy workload and rigor. They must also justify a solid graphic, artistic and cinematographic culture.
Animation is a sector of excellence that is recruiting on the rise . More and more media are now calling for animation, including characters. Depending on the skills and specialties of the students, the opportunities are varied: 3D animator, layout artist, setup artist, character designer, concept artist, artistic director ...
DIVE INTO THE HEART OF THE GAME EXPERIENCE!
From now on, the video game industry is no longer aimed at the only informed public. The offer affects the entire population, not only through the diversity of productions but also with the development of new uses.
It is by relying on market developments that Supinfogame Rubika composes its training course and accompanies its students to make them the graduates of tomorrow, who will occupy a place of choice in the heart of this demanding industry.
Passionate, highly qualified, our graduates are present all over the world. Recruited by the new market players as well as by the most prestigious companies, they have the necessary skills to share their know-how, and communicate their creative vision.
We are at their side throughout their course to challenge them and allow them to flourish by providing the best of themselves.
SOLID FOUNDATIONS
Created in 2001 , Supinfogame RUBIKA is a reference in the landscape of video game training . This place, Supinfogame RUBIKA justifies it in more than one way: a pedagogy provided by professionals in activity, prestigious partners (Ubisoft, Gameloft, Ankama ...) and student productions recognized worldwide.
A HIGH LEVEL TRAINING
By joining Supinfogame RUBIKA, you will enjoy all the advantages of a coherent, structured and professional program.
The training includes five years of study and leads to the realization of a team video game prototype, in production conditions . Throughout the training, students learn to create interactive and fun experiences as a team. Versatile, they apprehend all the trades of the production chain, from game design to programming through art direction, script or animation. A large part of the training is also devoted to management and the well-being, with practice in many group projects.
AN EXPANDING MARKET
The video game industry has been experiencing tremendous growth for several years. With a record turnover of 4.3 billion euros in 2017, the video game is today the leading French cultural market , ahead of those of books and movies. Worldwide, the video game could generate this year more than 170 billion dollars, driven by the explosion of the market of mobile games and e-sport, whose new eldorado is Asian. This growth is accompanied by new opportunities, the skills of new graduates being much sought after by companies.
3 SPECIALIZATIONS
The Game Designer is in charge of designing the game and its gameplay . You want to bring new experiences to players, you want to push the limits of interactivity while collaborating with Game Artists, Programmers ... then the video game industry will allow you to give life to your ideas to make your passion a job. Be bold, rigorous while mastering the technical aspects of
The 3D Animation specialization is for enthusiasts of digital creation and 3D animation . To reach the expert cycle, Rubika's students are confronted with a heavy workload and rigor. They must also justify a solid graphic, artistic and cinematographic culture.
Animation is a sector of excellence that is recruiting on the rise . More and more media are now calling for animation, including characters. Depending on the skills and specialties of the students, the opportunities are varied: 3D animator, layout artist, setup artist, character designer, concept artist, artistic director ...
The Game Programmer is in charge of the technical realization of the video game and its overall good functioning . You want to guarantee the playability of the games. The choices offered to the player, the right behavior of the avatar and its fluid evolution within the game system are part of your expectations. Your understanding of programming languages, your video game culture and the knowledge of game engines are also your strengths, so become a Game Programmer.
Your goal will be to define and program features, develop tools, push the technical limits of platforms and game engines to serve the intentions of projects designed by Game Designers. You will implement and optimize game mechanics, document your work, and make the necessary adjustments to deliver a quality user experience.
TRAINING PLAN
1 THE BACHELOR CYCLE VIDEO GAME BAC + 3
The Bachelor Cycle is based on 4 complementary pillars: culture, tools, method and projects. RUBIKA students face a high workload and rigor in order to reach the Higher Cycle.
ADMISSION
The Bachelor Video Game is open to holders of a bachelor's degree, all series combined. Admission is exclusively in first year, on competition and study of the portfolio.
TARGETED SKILLS
- Master the fundamentals of artistic creation
- Appropriate methods and tools for digital creation
- Develop a playful culture and a critical look
- Understand and position yourself on a production line
- Work in a multidisciplinary team
- Build original and coherent universes
- Create game prototypes on different media
PROGRAM
CULTURE | TOOLS | METHOD | PROJECTS |
---|---|---|---|
History of civilizations | 2D graphics | English | Intensive Week "Video" |
History of civilizations | Photoshop / Digital Painting | Observation drawing | Intensive week "Motion Design" |
Discovered workshops | Photoshop / 2D Perspective Assets | Character Design | Intensive Week "Character Creation" |
Integration | Drawing | Sculpture | Intensive Week "Board Game" |
Game Design | Sculpture | Perspective Drawing | Project Board Game |
Contemporary history | Model | Storyboard | BD Jury |
Playful culture | Visual Communication | ||
Film analysis | Programming | ||
Creativity | |||
Creative Drawing | |||
Oral expression | |||
Project management |
CULTURE | TOOLS | METHOD | PROJECTS |
---|---|---|---|
Civilization | 2D graphics | English | Intensive Week "Video" |
Discovered workshops | Perspective | Game Design I "System & Rules" | Intensive week "Motion Design" |
Integration | Drawing | Game Design II "Mechanics & Loops" | Intensive Week "Concept & Play Object" |
History of the game | Sculpture | Visual communication | Intensive Week "Board Game" |
Playful culture | Model | Creativity programming | Project Board Game |
Film analysis | Management / Conflict Management | ||
Contemporary history | Oral expression | ||
Theory of the image | Project management |
CULTURE | TOOLS | METHOD | PROJECTS |
---|---|---|---|
Civilization | 3D graphics | Photoshop / Digital Painting | Project "General Culture" |
Contemporary history | Animation | English | Intensive week "Transverse Project" |
Humanities and Social Sciences | Storyboard | Character Design | Intensive Week "Unity" |
History of the video game | Visual communication | Intensive Week "2D Animation" | |
Playful culture | Observation drawing | Project "Zelda Like" | |
Game Design | Perspective Drawing | ||
Film analysis | Creative Drawing | ||
Level Design | |||
UI ergonomics | |||
Management / Leadership | |||
Oral expression | |||
Creativity / Design Thinking | |||
Coaching Stage |
CULTURE | TOOLS | METHOD | PROJECTS |
---|---|---|---|
History of civilizations | Storyboard | English | General Culture Project |
Contemporary history | GitHub (versionning) | Game Design Fundamentals III | Intensive week "Transverse Project" |
Humanities and Social Sciences | 2D Level Design | Psychology of the player | Intensive Week "Unity" |
History of the game | Introduction: Unity C # | Storytelling / Narrative Gameplay | Intensive Week "Casual Gaming" |
Playful culture / Gender analysis | Sketchup / Pro-builder | Ergonomics / UX / UI | Intensive week "Protodays" |
Film analysis | Sound Design I - Initiation | Management / Project Management | Zelda Like Project |
Visual communication | |||
Oral expression | |||
Management | |||
Creativity techniques | |||
Creative Drawing | |||
Coaching stage |
CULTURE | TOOLS | METHOD | PROJECTS |
---|---|---|---|
History of the video game | Modeling Characters - 3DS Max / Zbrush / TopoGun | Character Design | Transverse Project |
Film Analysis | Graph3D - Shader Forge (Plugg Unity) | Photoshop / Digital painting | Intensive Week "Personal Zbrush" |
Graph3D - 3D animation | Artistic Direction ShowReel / Portfolio | Intensive Week "Houdini" | |
3D engine - Unreal | Storyboard | Intensive Week "Video Game Company" | |
3D engine - Unity | 3D Layout - Unity | Project "Microsoft iCup" | |
3D Animated - Unity | Project "3D mobile game" | ||
Game Design | |||
Level Design / LD3D & Building | |||
English | |||
Coaching Stage |
CULTURE | TOOLS | METHOD | PROJECTS |
---|---|---|---|
Playful Culture | Unity: Level II & III | Narrative gameplay / Scriptwriting / Storytelling | Transverse Project |
Film Analysis | Unity Analytics | Fundamentals IV: Experience (game feel & UX) | Intensive Week "MIC" |
Initiation: UE4 - Blue Print | Economic GD | Intensive Week "Video Game Company" | |
Level Building | Project "Alternative Controllers" | ||
Ergonomics / UI Level II | Project "Imagine Cup Contest" | ||
Project management (Scrum / Agile initiation) | Project "3D mobile game" | ||
V Basics (Iteration & Data Analytics) | |||
Crowdfunding | |||
Level Design / LD3D | |||
English | |||
Coaching Stage |
Have questions ? Contact us
info@rubikaindia.in
2 THE HIGHER CYCLE VIDEO GAME BAC + 5
The Cycle Supérieur (Bac + 5) strengthens the expertise of the students and prepares them for the professional insertion in companies of high level. At the end of the course, students obtain the title of Videoludic Director (certified by the State Level 1 - RNCP).
ADMISSION
The Cycle Superior Video Game is open to holders of a BAC + 3, within the limits of available places. Admission is by competition, interview and study of the portfolio.
TARGETED SKILLS
- Learn to learn
- Master digital creation methods and software
- Translating the trends of society
- Exercise 1 to 2 expertise within the production chain
- Work in "studio mode" in a collaborative way
- Manage a multidisciplinary team
- Create original and inspiring game prototypes
PROGRAM
ART AND CULTURE | TOOLS | SPECIALIZATION | PROJECTS |
---|---|---|---|
English | 3D Advanced | Law Studies | Intensive Weeks |
Conferences | 3D Animation | Human Resources | Workshops |
Internship Report | Technical Art | Press / Editorial | Personal Work |
English | 3D Environment | Game Design | Exams |
Conferences | Character Modeling | Level Building | Game Jury Concept |
Internship Report | Game Engine | ||
Portfolio | Visual Effects | ||
Artistic Direction |
CULTURE | TOOLS | SPECIALIZATION | PROJECTS |
---|---|---|---|
English | Game Engine | Law Studies | Intensive Weeks |
Portfolio | Sound Design | Human Resources | Workshops |
Conference | Press / Edito | Personal Work | |
Internship Report | Game Design | Exams | |
Level Design | Project Jury | ||
Marketing | Game Jury Concept | ||
Data Analysys |
CULTURE | TOOLS | SPECIALIZATION | PROJECTS |
---|---|---|---|
English | Unity 3D | Law Studies | Intensive Weeks |
Conferences | Unreal Engine 4 | Human Resources | Workshops |
Internship Report | Network | Press / Edito | Personal Work |
Portfolio | Cloud | Basics | Exams |
Game Port | C / C ++ | Project Jury | |
Alternatives Technologies | OpenGL | Game Jury Concept | |
HAVE | |||
Shaders |
ART AND CULTURE | TOOLS | SPECIALIZATION | PROJECTS |
---|---|---|---|
English | 3D Project | Law Studies | Intensive Week |
Conferences | 3D Animation | Human Resources | Personal Work |
Internship Report | Character Modeling | Press / Editorial | Exams |
Portfolio | Compositing | Game Design | Final Jury |
Game Culture | FX | Level Building | |
Artistic Direction | Ergonomics | Business Management | |
Management | |||
Game User Rersearch |
CULTURE | TOOLS | SPECIALIZATION | PROJECTS |
---|---|---|---|
English | Compositing | Law Studies | Intensive Week |
Conferences | FX | Human Resources | Personal Work |
Internship Report | Ergonomics | Press / Editorial | Exams |
Portfolio | Game Design | Final Jury | |
Game Culture | Level Design | ||
Business Management | |||
Management | |||
Game User Rersearch |
CULTURE | TOOLS | SPECIALIZATION | PROJECTS |
---|---|---|---|
English | Compositing | Law Studies | Intensive Week |
Conferences | FX | Human Resources | Personal Work |
Internship Report | Ergonomics | Press / Editorial | Exams |
Portfolio | Game Engine | Game Design | Final Jury |
Game Culture | Level Design | ||
Business Management | |||
Management | |||
Game User Rersearch |
PRO RELATIONS
Since its creation, RUBIKA has founded its development on a network of active partnerships which gives the School its credibility. By placing the company at the heart of the training, Rubika offers its students an ideal educational framework to learn, develop their expertise and build their professional network.
The best illustration of this privileged relationship is the diploma jury, a major event devoted to five years of study. The two-day event brings together representatives of major studios in the sector. This is an opportunity for our students to present their prototype game and have it tested. It's also a great opportunity to meet their future employers.