VIDEO GAME

DIVE INTO THE HEART OF THE GAME EXPERIENCE!

From now on, the video game industry is no longer aimed at the only informed public. The offer affects the entire population, not only through the diversity of productions but also with the development of new uses.

It is by relying on market developments that Supinfogame Rubika composes its training course and accompanies its students to make them the graduates of tomorrow, who will occupy a place of choice in the heart of this demanding industry.

Passionate, highly qualified, our graduates are present all over the world. Recruited by the new market players as well as by the most prestigious companies, they have the necessary skills to share their know-how, and communicate their creative vision.

We are at their side throughout their course to challenge them and allow them to flourish by providing the best of themselves.

SOLID FOUNDATIONS

Created in 2001 , Supinfogame RUBIKA is a reference in the landscape of video game training . This place, Supinfogame RUBIKA justifies it in more than one way: a pedagogy provided by professionals in activity, prestigious partners (Ubisoft, Gameloft, Ankama ...) and student productions recognized worldwide.

A HIGH LEVEL TRAINING

By joining Supinfogame RUBIKA, you will enjoy all the advantages of a coherent, structured and professional program.

The training includes five years of study and leads to the realization of a team video game prototype, in production conditions . Throughout the training, students learn to create interactive and fun experiences as a team. Versatile, they apprehend all the trades of the production chain, from game design to programming through art direction, script or animation. A large part of the training is also devoted to management and the well-being, with practice in many group projects.

AN EXPANDING MARKET

The video game industry has been experiencing tremendous growth for several years. With a record turnover of 4.3 billion euros in 2017, the video game is today the leading French cultural market , ahead of those of books and movies. Worldwide, the video game could generate this year more than 170 billion dollars, driven by the explosion of the market of mobile games and e-sport, whose new eldorado is Asian. This growth is accompanied by new opportunities, the skills of new graduates being much sought after by companies.

3 SPECIALIZATIONS


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GAME ART

The Game Artist is in charge of the visual elements that make up the world of video games . Immerse yourself in a dynamic and demanding industry by participating in the development of the visual elements that make up the world of games. Integrate the technical specificities. Challenge yourself by working with The 3D Animation specialization is for enthusiasts of digital creation and 3D animation . To reach the expert cycle, Rubika's students are confronted with a heavy workload and rigor. They must also justify a solid graphic, artistic and cinematographic culture.
Animation is a sector of excellence that is recruiting on the rise . More and more media are now calling for animation, including characters. Depending on the skills and specialties of the students, the opportunities are varied: 3D animator, layout artist, setup artist, character designer, concept artist, artistic director ...


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GAME DESIGN

The Game Designer is in charge of designing the game and its gameplay . You want to bring new experiences to players, you want to push the limits of interactivity while collaborating with Game Artists, Programmers ... then the video game industry will allow you to give life to your ideas to make your passion a job. Be bold, rigorous while mastering the technical aspects of The 3D Animation specialization is for enthusiasts of digital creation and 3D animation . To reach the expert cycle, Rubika's students are confronted with a heavy workload and rigor. They must also justify a solid graphic, artistic and cinematographic culture.
Animation is a sector of excellence that is recruiting on the rise . More and more media are now calling for animation, including characters. Depending on the skills and specialties of the students, the opportunities are varied: 3D animator, layout artist, setup artist, character designer, concept artist, artistic director ...


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GAME PROGRAMMING

The Game Programmer is in charge of the technical realization of the video game and its overall good functioning . You want to guarantee the playability of the games. The choices offered to the player, the right behavior of the avatar and its fluid evolution within the game system are part of your expectations. Your understanding of programming languages, your video game culture and the knowledge of game engines are also your strengths, so become a Game Programmer.
Your goal will be to define and program features, develop tools, push the technical limits of platforms and game engines to serve the intentions of projects designed by Game Designers. You will implement and optimize game mechanics, document your work, and make the necessary adjustments to deliver a quality user experience.


TRAINING PLAN

1 THE BACHELOR CYCLE VIDEO GAME BAC + 3

The Bachelor Cycle is based on 4 complementary pillars: culture, tools, method and projects. RUBIKA students face a high workload and rigor in order to reach the Higher Cycle.

ADMISSION

The Bachelor Video Game is open to holders of a bachelor's degree, all series combined. Admission is exclusively in first year, on competition and study of the portfolio.

TARGETED SKILLS
  • Master the fundamentals of artistic creation
  • Appropriate methods and tools for digital creation
  • Develop a playful culture and a critical look
  • Understand and position yourself on a production line
  • Work in a multidisciplinary team
  • Build original and coherent universes
  • Create game prototypes on different media

PROGRAM

CULTURE TOOLS METHOD PROJECTS
History of civilizations 2D graphics English Intensive Week "Video"
History of civilizations Photoshop / Digital Painting Observation drawing Intensive week "Motion Design"
Discovered workshops Photoshop / 2D Perspective Assets Character Design Intensive Week "Character Creation"
Integration Drawing Sculpture Intensive Week "Board Game"
Game Design Sculpture Perspective Drawing Project Board Game
Contemporary history Model Storyboard BD Jury
Playful culture Visual Communication
Film analysis Programming
Creativity
Creative Drawing
Oral expression
Project management
CULTURE TOOLS METHOD PROJECTS
Civilization 2D graphics English Intensive Week "Video"
Discovered workshops Perspective Game Design I "System & Rules" Intensive week "Motion Design"
Integration Drawing Game Design II "Mechanics & Loops" Intensive Week "Concept & Play Object"
History of the game Sculpture Visual communication Intensive Week "Board Game"
Playful culture Model Creativity programming Project Board Game
Film analysis Management / Conflict Management
Contemporary history Oral expression
Theory of the image Project management
CULTURE TOOLS METHOD PROJECTS
Civilization 3D graphics Photoshop / Digital Painting Project "General Culture"
Contemporary history Animation English Intensive week "Transverse Project"
Humanities and Social Sciences Storyboard Character Design Intensive Week "Unity"
History of the video game Visual communication Intensive Week "2D Animation"
Playful culture Observation drawing Project "Zelda Like"
Game Design Perspective Drawing
Film analysis Creative Drawing
Level Design
UI ergonomics
Management / Leadership
Oral expression
Creativity / Design Thinking
Coaching Stage
CULTURE TOOLS METHOD PROJECTS
History of civilizations Storyboard English General Culture Project
Contemporary history GitHub (versionning) Game Design Fundamentals III Intensive week "Transverse Project"
Humanities and Social Sciences 2D Level Design Psychology of the player Intensive Week "Unity"
History of the game Introduction: Unity C # Storytelling / Narrative Gameplay Intensive Week "Casual Gaming"
Playful culture / Gender analysis Sketchup / Pro-builder Ergonomics / UX / UI Intensive week "Protodays"
Film analysis Sound Design I - Initiation Management / Project Management Zelda Like Project
Visual communication
Oral expression
Management
Creativity techniques
Creative Drawing
Coaching stage
CULTURE TOOLS METHOD PROJECTS
History of the video game Modeling Characters - 3DS Max / Zbrush / TopoGun Character Design Transverse Project
Film Analysis Graph3D - Shader Forge (Plugg Unity) Photoshop / Digital painting Intensive Week "Personal Zbrush"
Graph3D - 3D animation Artistic Direction ShowReel / Portfolio Intensive Week "Houdini"
3D engine - Unreal Storyboard Intensive Week "Video Game Company"
3D engine - Unity 3D Layout - Unity Project "Microsoft iCup"
3D Animated - Unity Project "3D mobile game"
Game Design
Level Design / LD3D & Building
English
Coaching Stage
CULTURE TOOLS METHOD PROJECTS
Playful Culture Unity: Level II & III Narrative gameplay / Scriptwriting / Storytelling Transverse Project
Film Analysis Unity Analytics Fundamentals IV: Experience (game feel & UX) Intensive Week "MIC"
Initiation: UE4 - Blue Print Economic GD Intensive Week "Video Game Company"
Level Building Project "Alternative Controllers"
Ergonomics / UI Level II Project "Imagine Cup Contest"
Project management (Scrum / Agile initiation) Project "3D mobile game"
V Basics (Iteration & Data Analytics)
Crowdfunding
Level Design / LD3D
English
Coaching Stage



Have questions ? Contact us

info@rubikaindia.in





2 THE HIGHER CYCLE VIDEO GAME BAC + 5

The Cycle Supérieur (Bac + 5) strengthens the expertise of the students and prepares them for the professional insertion in companies of high level. At the end of the course, students obtain the title of Videoludic Director (certified by the State Level 1 - RNCP).

ADMISSION

The Cycle Superior Video Game is open to holders of a BAC + 3, within the limits of available places. Admission is by competition, interview and study of the portfolio.

TARGETED SKILLS
  • Learn to learn
  • Master digital creation methods and software
  • Translating the trends of society
  • Exercise 1 to 2 expertise within the production chain
  • Work in "studio mode" in a collaborative way
  • Manage a multidisciplinary team
  • Create original and inspiring game prototypes

PROGRAM

ART AND CULTURE TOOLS SPECIALIZATION PROJECTS
English 3D Advanced Law Studies Intensive Weeks
Conferences 3D Animation Human Resources Workshops
Internship Report Technical Art Press / Editorial Personal Work
English 3D Environment Game Design Exams
Conferences Character Modeling Level Building Game Jury Concept
Internship Report Game Engine
Portfolio Visual Effects
Artistic Direction
CULTURE TOOLS SPECIALIZATION PROJECTS
English Game Engine Law Studies Intensive Weeks
Portfolio Sound Design Human Resources Workshops
Conference Press / Edito Personal Work
Internship Report Game Design Exams
Level Design Project Jury
Marketing Game Jury Concept
Data Analysys
CULTURE TOOLS SPECIALIZATION PROJECTS
English Unity 3D Law Studies Intensive Weeks
Conferences Unreal Engine 4 Human Resources Workshops
Internship Report Network Press / Edito Personal Work
Portfolio Cloud Basics Exams
Game Port C / C ++ Project Jury
Alternatives Technologies OpenGL Game Jury Concept
HAVE
Shaders
ART AND CULTURE TOOLS SPECIALIZATION PROJECTS
English 3D Project Law Studies Intensive Week
Conferences 3D Animation Human Resources Personal Work
Internship Report Character Modeling Press / Editorial Exams
Portfolio Compositing Game Design Final Jury
Game Culture FX Level Building
Artistic Direction Ergonomics Business Management
Management
Game User Rersearch
CULTURE TOOLS SPECIALIZATION PROJECTS
English Compositing Law Studies Intensive Week
Conferences FX Human Resources Personal Work
Internship Report Ergonomics Press / Editorial Exams
Portfolio Game Design Final Jury
Game Culture Level Design
Business Management
Management
Game User Rersearch
CULTURE TOOLS SPECIALIZATION PROJECTS
English Compositing Law Studies Intensive Week
Conferences FX Human Resources Personal Work
Internship Report Ergonomics Press / Editorial Exams
Portfolio Game Engine Game Design Final Jury
Game Culture Level Design
Business Management
Management
Game User Rersearch

PRO RELATIONS

Since its creation, RUBIKA has founded its development on a network of active partnerships which gives the School its credibility. By placing the company at the heart of the training, Rubika offers its students an ideal educational framework to learn, develop their expertise and build their professional network.

The best illustration of this privileged relationship is the diploma jury, a major event devoted to five years of study. The two-day event brings together representatives of major studios in the sector. This is an opportunity for our students to present their prototype game and have it tested. It's also a great opportunity to meet their future employers.

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THEY TRUST US