Alpha Design Workshops are intended for high school students who are passionate about Animation, Video Games or Industrial Design. The Workshops allow you to deepen your knowledge in one and the same sector and thus validate your choice of orientation.
4 programs are available:
- Animation
- Industrial design
- Game Art
- Game Design
The intake for the workshop is restricted to 15 students per workshop in order to facilitate better understanding and interaction.
DETAILED PROGRAM
DAY 1 | DAY 2 | DAY 3 |
---|---|---|
Welcoming participants | Presentation of the position of 2D animator | Continuing the character animation work |
Presentation of the position of artistic director and his role in a production, standardization exercises in graphic style | Introducing the Animate CC interface and animation technique on this application | Finishing of the small animation of character integrated in the decoration and export of the video in MP4 format so that the participants can leave with a USB key |
Presentation of the position character designer. Presentation of character creation techniques | Presentation of traditional animation techniques | |
Creation of a animable character design from the graphic codes of a professional decor already done on Animate CC | Starting character animation work | |
Integration of character in the decor |
DAY 1 | DAY 2 | DAY 3 |
---|---|---|
Welcoming participants | Academic drawing product | Physical prototyping |
Presentation of the stay and objectives | Initiation to perspective | 2D illustration |
Description of the design professions | Initiation to illustration | Project display |
Methodological approach | Project development | |
Volume approach in the workshop |
DAY 1 | DAY 2 | DAY 3 |
---|---|---|
Welcoming participants | Selection of a silhouette then work on the "line" of the silhouette, work on the details of the character (morphological and sartorial) | Coloring the first character study |
Presentation of the stay and objectives | Affordance work to illustrate, through key poses, the abilities that the character, as defined, can assume in the context of his evolution in a game | |
Game Artist Job Description | Place the character in a posing with the suggestion of a decor | |
Elaboration after reading a tale of one or two key characters of the story that will have to be integrated into a video-game universe | (Depending on the progress of the participant's work) | |
Definition of the character (s) through the work of the silhouettes |
DAY 1 | DAY 2 | DAY 3 |
---|---|---|
Welcoming participants | Setting up a level - Level Design concept | Personal additions and customization |
Presentation of the stay and objectives | Importing assets | Creating a final build to go with its realization |
Game Designer Job Description - History | Creating simple Game Objects | Finalization of the prototype |
Role of the Game Designer in the creation of video games | Definition, role and creation of Prefab | |
The rules of Game Design | Physical Engine Discovery - Collision Management | |
Presentation of the project to realize | Discovering Visual Scripting | |
Presentation and discovery of Unity | First scripts | |
Go further with Unity |
PRACTICAL INFORMATION
- The Workshop Dates : from 14 to 17 June 2022 and from 27 to 30 June 2022
- Programs (Options): Industrial Design( Transport / Product ), Animation,Game Art, Game Design
- Venue: RUBIKA,Pune
- Registrations: Open
- Limited Intake: 15 students / batch
- Schools can send their request for customised workshops.
TERMS OF ACCESS
- Students from Grade 8 to 10